A Mazzarin’s Demise cooperative style spin-off map designed for Myth II v1.5
Please see the in-game Game Hints dialogue for tips on game play and how to win.
Requiem of the Dead is NOT designed for use with vTFL or Unit-Tagsets.



“Why Mazzarin could not divine his own future with clarity will be forever unknown, but perhaps he glimpsed the torment and shadows that awaited, for he began to gather a band of champions, gifting them with artifacts magical and of strange technologies not yet devised. He warned them soon the day of their greatest battle would be at hand, when they would face legions for which death had no hold.”

Requiem of the Dead is a small glimpse into some of the “torment and shadows” that awaits Mazzarin in his recurring nightmares. Join him now as he wrestles this night with his subconcious demons in an attempt to once again defeat The Watcher.

~

Credits:

Scripting, Tag Editing, CMap Tweaks, Art:
GHOST®

Tag Editing:
ChrisP

Watcher, Rabican, Thrall, Berserk, Shade, Heron Guard,
Mortar Dwarf, Wight, Ghol, Myrmidon, Forsaken,
and Trow High Resolution Units::
Iron Duke

Wraith Unit:
Khellek

Ambering:
Haravikk, oogaBooga, & lank

Color Map:
Badlands (Chimera - The Mage)

Special Thanks To:
Mauglir for modifying the hand model for my devious usage;
BrainBug, for Requiems pregame font, and for continually
downloading, testing, providing films, feedback, and
much, much more;
Finally, to any and all of you out there who
helped me in any way, shape, or form.
Thank You All !! ~ GHOST®




www.projectmagma.net

Requiem of the Dead is Copyrighted© 2004